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Ziggy
Ziggies are Rabbid enemies in Mario + Rabbids Kingdom Battle. They are the first enemies encountered in the game, and as such have basic stats. They generally aren't much of a threat compared to other enemies, but all variants except the Garden Ziggy can use a "line-of-sight" technique that allows them to hit the heroes in motion (whether moving on their turn or being forced to move by a Super Effect or special technique).

VariantsEdit

There are four Ziggy variants, one for each area. (Five if you count the Tropical Ziggy)

  • Garden Ziggy: Encountered in Ancient Gardens, this Ziggy variant has a yellow mohawk, colorful stripes on its body, and 50 HP.
  • Sherbet Ziggy: Encountered in Sherbet Desert, this Ziggy has 75 HP. It wears fuzzy earmuffs on its head and cactus-themed bands on its arms and waist.
  • Spooky Ziggy: Encountered in Spooky Trails, this 115 HP Ziggy appears to be undead, with a pale body and glowing blue eyes. Many have tattoos or markings on the backs of their heads resembling makeup used in Day of the Dead celebrations. It's Blaster has a chance of inflicting Ink.
  • Lava Ziggy: The final Ziggy variant is encountered in the Lava Pits, with a charred appearance, glowing orange eyes, a Bowser Jr. bandana worn on its back, and 175 HP.
  • Tropical Ziggy: This Ziggy variant is encountered in the Donkey Kong Adventure DLC. It has a long blue feather headdress, light blue face paint and 80 HP. It's Blaster is capable of triggering Freeze.

StatsEdit

Garden Ziggy
Garden Ziggy Portrait HEALTH POINTS TEAM JUMP DASH
50 None 20 DMG
AREA OF MOVEMENT PRIMARY WEAPON SECONDARY WEAPON
6 Cells Blaster
30 DMG
None
PIPE EXIT RANGE PRIMARY TECHNIQUE SECONDARY TECHNIQUE
3 Cells None None
CHASE RANGE TERTIARY TECHNIQUE Dashing Ne'e-do-wells!
None None
Sherbet Ziggy
Sherbet Ziggy Portrait HEALTH POINTS TEAM JUMP DASH
75 None 30 DMG
AREA OF MOVEMENT PRIMARY WEAPON SECONDARY WEAPON
6 Cells Blaster
40 DMG
None
PIPE EXIT RANGE PRIMARY TECHNIQUE SECONDARY TECHNIQUE
3 Cells Villain Sight
40-40 DMG
None
CHASE RANGE TERTIARY TECHNIQUE Dashing Ne'e-do-wells!
None None
Spooky Ziggy
Spooky Ziggy Portrait HEALTH POINTS TEAM JUMP DASH
115 None 40 DMG
AREA OF MOVEMENT PRIMARY WEAPON SECONDARY WEAPON
6 Cells Blaster (Ink)
50 DMG
None
PIPE EXIT RANGE PRIMARY TECHNIQUE SECONDARY TECHNIQUE
3 Cells Villain Sight
50-50 DMG
None
CHASE RANGE TERTIARY TECHNIQUE Dashing Ne'e-do-wells!
None None
Lava Ziggy
Lava Ziggy Portrait HEALTH POINTS TEAM JUMP DASH
175 None 55 DMG
AREA OF MOVEMENT PRIMARY WEAPON SECONDARY WEAPON
6 Cells Blaster (Bounce)
65 DMG
None
PIPE EXIT RANGE PRIMARY TECHNIQUE SECONDARY TECHNIQUE
3 Cells Villain Sight
65-65 DMG
None
CHASE RANGE TERTIARY TECHNIQUE Dashing Ne'e-do-wells!
None None
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