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[[File:MechaJr..png|right]]'''Mecha Jr.''' is the midboss of the [[Lava Pits]] in [[Mario + Rabbids Kingdom Battle]]. As its name suggests, it is a mecha operated by [[Bowser Jr.]], resembling a large robotic Rabbid. It has long, relatively thin limbs supporting its cylindrical body; the feet have rocket boosters and the arms end in pincers. It is armed with a massive hammer with a head resembling a cow. It also has a compartment in its chest, used to store [[Spawny]] and deploy mobile bombs during the battle.
 
[[File:MechaJr..png|right]]'''Mecha Jr.''' is the midboss of the [[Lava Pits]] in [[Mario + Rabbids Kingdom Battle]]. As its name suggests, it is a mecha operated by [[Bowser Jr.]], resembling a large robotic Rabbid. It has long, relatively thin limbs supporting its cylindrical body; the feet have rocket boosters and the arms end in pincers. It is armed with a massive hammer with a head resembling a cow. It also has a compartment in its chest, used to store [[Spawny]] and deploy mobile bombs during the battle.
   
Mecha Jr.'s behavior is similar to that of a [[Smasher]]; it charges at the heroes in an attempt to smash them with its hammer, which can inflict Burn on contact in addition to massive damage. Like a Smasher, it moves prematurely towards its attacker when attacked at range; unlike a Smasher, it is immune to movement-based attacks such as Dashes and Team Jumps. It has two additional abilities: a variation of Magnet Dance to draw characters towards it, and mobile bombs (similar to [[Luigi]] and [[Rabbid Peach|Rabbid Peach's]] secondary weapons) that also head towards the heroes; if set off, they inflict high damage with a chance of Bounce
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Mecha Jr.'s behavior is similar to that of a [[Smasher]]; it charges at the heroes in an attempt to smash them with its hammer, which can inflict Burn on contact in addition to massive damage. Like a Smasher, it moves prematurely towards its attacker when attacked at range; unlike a Smasher, it is immune to movement-based attacks such as Dashes and Team Jumps. It has two additional abilities: a variation of Magnet Dance to draw characters towards it, and mobile bombs (similar to [[Luigi]] and [[Rabbid Peach|Rabbid Peach's]] secondary weapons) that also head towards the heroes; if set off, they inflict high damage with a chance of Bounce effects.
   
effects. A pair of [[Valkyrie|Lava Valkyries]] are present to support Mecha Jr.
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A pair of [[Valkyrie|Lava Valkyries]] are present to support Mecha Jr.
   
 
When Mecha Jr. is defeated, it malfunctions and bops itself on the "head" with its own hammer. Bowser Jr. narrowly escapes his mech's destruction, but drops Spawny in the process as he flees from the heroes. Luckily, [[Yoshi]] rescues Spawny, and both join the group.
 
When Mecha Jr. is defeated, it malfunctions and bops itself on the "head" with its own hammer. Bowser Jr. narrowly escapes his mech's destruction, but drops Spawny in the process as he flees from the heroes. Luckily, [[Yoshi]] rescues Spawny, and both join the group.
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[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Midbosses]]
 
[[Category:Midbosses]]
[[Category:Mid Boss Battl
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[[Category:Mid Boss B

Latest revision as of 00:57, May 24, 2020

MechaJr.
Mecha Jr. is the midboss of the Lava Pits in Mario + Rabbids Kingdom Battle. As its name suggests, it is a mecha operated by Bowser Jr., resembling a large robotic Rabbid. It has long, relatively thin limbs supporting its cylindrical body; the feet have rocket boosters and the arms end in pincers. It is armed with a massive hammer with a head resembling a cow. It also has a compartment in its chest, used to store Spawny and deploy mobile bombs during the battle.

Mecha Jr.'s behavior is similar to that of a Smasher; it charges at the heroes in an attempt to smash them with its hammer, which can inflict Burn on contact in addition to massive damage. Like a Smasher, it moves prematurely towards its attacker when attacked at range; unlike a Smasher, it is immune to movement-based attacks such as Dashes and Team Jumps. It has two additional abilities: a variation of Magnet Dance to draw characters towards it, and mobile bombs (similar to Luigi and Rabbid Peach's secondary weapons) that also head towards the heroes; if set off, they inflict high damage with a chance of Bounce effects.

A pair of Lava Valkyries are present to support Mecha Jr.

When Mecha Jr. is defeated, it malfunctions and bops itself on the "head" with its own hammer. Bowser Jr. narrowly escapes his mech's destruction, but drops Spawny in the process as he flees from the heroes. Luckily, Yoshi rescues Spawny, and both join the group.

[[Category:Mid Boss B
Mecha Jr.
Mecha Jr. Portrait HEALTH POINTS TEAM JUMP DASH
2000 None None
AREA OF MOVEMENT PRIMARY WEAPON SECONDARY WEAPON
6 Cells Melee (Burn)
240 DMG
Sentry (Bounce)
135 DMG
PIPE EXIT RANGE PRIMARY TECHNIQUE SECONDARY TECHNIQUE
None Magnet Dance
Draws opponents
None
CHASE RANGE TERTIARY TECHNIQUE Jr.'s Fave B-day Gift!
6 Cells None
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