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Buckler
Bucklers are Rabbid enemies in Mario + Rabbids: Kingdom Battle. They are large Rabbids that carry shields and machine guns. These guns fire in a cone-shaped arc, doing increasing damage based on how close their targets are. Their shots are capable of destroying Giant Brick Blocks and inflicting status effects. Their shields protect them from frontal weapon attacks, forcing the heroes to attack from their unprotected sides and back; alternatively, they can bypass the shield with dashes, Team Jumps, and splash damage attacks. Bucklers can also use an ability similar to Yoshi's Super Chance, giving themselves and nearby allies an aura that guarantees a critical hit on their next attack.

VariantsEdit

There are three Buckler variants, one for each area apart from Ancient Gardens. As an exception, several Sherbet Bucklers do appear in Challenge 8 of said world and there are Tropical Variants In the Donkey Kong Adventure DLC.

  • Sherbet Buckler: Encountered in Sherbet Desert, this Buckler has 195 HP. Its gun, shield, and scarf are green with darker stripes.
  • Spooky Buckler: Encountered in Spooky Trails, this 295 HP Buckler appears to be undead, with a pale body, glowing blue eyes, and black accessories.
  • Lava Buckler: The final Buckler variant is encountered in the Lava Pits, with a charred appearance, glowing orange eyes, orange accessories including a Bowser Jr. scarf, and 445 HP.
  • Tropical Buckler: The Buckler variant for Donkey Kong Adventure. It wears a feathered headdress resembling a skull and shoulder plate resembling bones, and 170 HP. They can be encountered before their actual introduction in Sherbet Desert. The major difference is that instead of Super Chance, they have the technique of Protection, shared with Valkyries and Princess Peach, reducing damage dealt to nearby enemies through partial absorption.

StatsEdit

Sherbet Buckler
Sherbet Buckler Portrait HEALTH POINTS TEAM JUMP BOOM DASH
195 None 40 DMG
AREA OF MOVEMENT PRIMARY WEAPON SECONDARY WEAPON
4 Cells Boomshot (Honey)
65 DMG
None
PIPE EXIT RANGE PRIMARY TECHNIQUE SECONDARY TECHNIQUE
2 Cells Super Chance
Super Effect guaranteed
Buckle Cover
Portable Cover
CHASE RANGE TERTIARY TECHNIQUE Much-Maligned Hidebehind!
None None
Spooky Buckler
Spooky Buckler Portrait HEALTH POINTS TEAM JUMP BOOM DASH
295 None 55 DMG
AREA OF MOVEMENT PRIMARY WEAPON SECONDARY WEAPON
4 Cells Boomshot (Push)
85 DMG
None
PIPE EXIT RANGE PRIMARY TECHNIQUE SECONDARY TECHNIQUE
2 Cells Super Chance
Super Effect guaranteed
Buckle Cover
Portable Cover
CHASE RANGE TERTIARY TECHNIQUE Much-Maligned Hidebehind!
None None
Lava Buckler
Lava Buckler Portrait HEALTH POINTS TEAM JUMP BOOM DASH
445 None 75 DMG
AREA OF MOVEMENT PRIMARY WEAPON SECONDARY WEAPON
4 Cells Boomshot (Ink)
110 DMG
None
PIPE EXIT RANGE PRIMARY TECHNIQUE SECONDARY TECHNIQUE
2 Cells Super Chance
Super Effect guaranteed
Buckle Cover
Portable Cover
CHASE RANGE TERTIARY TECHNIQUE Much-Maligned Hidebehind!
None None
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